

Shells deal as much damage to the head as to the legs or any other bodypart, so you can bombard the legs until the monster is toppled and then go for the head once it's down (your melee attacks still uses hitzone values). Ever had trouble with anjanath with GS? His/her head is hard to hit and if you aim for the legs you deal little damage due to the bad hitzone value. Well maybe I should clarify that sharpness also increases raw (non-elemental) damage but that increase is too small to be worth investing in (in most cases), while the increase in elemental damage is higher therefor more 'justified' to invest in (not worth it for GL because GL has bad elemental modifiers).Īnd a tip for gunlance: shells ignore hitzone values. The only way to increase shelling damage is the artillery skill, the shell level of your gunlance and eating for felyne bombardier (and I guess magazine jewel for more shells) no other skills or augments can change that (the blast and bombardier skills do not increase shelling. Shelling is not effected by elemental or raw attack boosts. I assume by saying that sharpness only matters for elemental damage it implies that melee attacks can and shellings cannot ever deal elemental damage, correct? That actually makes a lot of sense if you put it that way. Sharpness only matters for elemental damage or in combination with teostra's/behemoths armor set bonus which doesn't work with GL.Īh, I see. With a bit of white it will be blown off in the first seconds. If you have a lot of blue sharpness you will (mostly) still have blue by the end of your engagement. Besides you can sharpen everytime a monster moves to a new location. You should play into your strengths rather than cover your weaknesses. Why invest in sharpness jewels for such a small damage buff of a small part of your moveset that last so little? Why have a bit off white sharpness that gets immediately blown off? Sharpness does not effect shelling unless you are at yellow or below (which you shouldn't) and you answered your own question. Does it not affect the damage of your shots? Even so, I want to melee too and not just shoot all the time. Baroth GL isn't great for base endgameīut shelling eats through sharpness pretty quickly. It helps with the shelling.Īlso also, that was a response to the guy asking begining iceborn GL builds and not to your question. Blue sharpness is good enoughĪlso, eat for felyne bombardier. The most important thing is artillery, critchance to 100%, critboost and all the jewels you need to stay alive. Where have you ever heard sharpness is important? I mean, yeah, the higer the beter, but important? Especially for gunlance where most of your damage is shelling (independent of sharpness). When you get late into Iceborne DLC and outgrow the Rathian gunlance it seems to be a straightforward progression of using stuff from the last boss monster you fought or last special assignment you did as they all have very strong stuff up until you get Fatalis which is the final gunlance.ĮDIT: a bunch of replies came in while I was typing and I see you're MR 14, I'd just stick with Rathian in Iceborne until you start fighting boss monsters and special assignment stuff which will offer many better options.
#Monster hunter 4 ultimate weapon tree gunlance free
I'm not a gunlance main myself but looking at the fully visible and completed crafting tree in the workshop the weapon's that stand out the most to me are early on are the Rathian tree which seems to have the highest general raw damage and affinity for most of the early game and should last all the way until mid Iceborne DLC(also the coolest looking gunlance design imo), there's also Great Jagras gunlance tree which later gets the Great Girros subtree with paralysis which is really nice for getting off a free wyrmstake on the monster, this is a decent early alternative for the Rathian tree.

As above post said, defender's if you want an OP weapon that requires no monster grinding to upgrade, I personally wouldn't recommend using defender weapons or armor though unless you want no challenge and to breeze through the base game quickly, it trivializes any challenge in the base game as defender armor is better than anything you will be able to craft for pretty much the entire base game story.
